﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace CoJoeFightingGame
{
    class Menu //Loads on the game's start-up: gives the user the option to start the game, exit the game or change the options.
    {
        public void Menu(SpriteBatch spriteBatch, int Width, int Height) //Allows for the game's SpriteBatch and the current size of the screen to be passed to this class
        {

        }
        SpriteBatch spriteBatch;
        SpriteFont MenuFont;
        int CurrentSelection = 0; 
        private void drawMenu() //Draws the three options
        {
            spriteBatch.Begin();
            spriteBatch.DrawString(MenuFont, "Play", new Vector2(30, Height / 2), Color.White);
            spriteBatch.DrawString(MenuFont, "Options", new Vector2(30, Height / 2 + 20), Color.White);
            spriteBatch.DrawString(MenuFont, "Exit", new Vector2(30, Height / 2 + 40), Color.White);
            spriteBatch.End();
        }
    }
}
